Creating photorealistic images with neural networks and a Gameboy Camera

In 1998 Nintendo released the Gameboy Camera. With this camera, it was possible to take images in a resolution of 256×224 pixels (or 0.05734 megapixels). The screen resized your image to 190×144 pixels and shows it in 4 shades of gray/green. Despite these limitations images you took are recognizable for us humans. In this post, I show my adventures in … Continue reading Creating photorealistic images with neural networks and a Gameboy Camera